The best PC games on the environment and ecology. Often, video games are seen as a simple pastime, and for some, even silly: clearly, this is only the top of an iceberg, which, however, hides many aspects hidden under the blanket of the water.
Among the most important, the economic impact generated by this industry and also the presence of games which help in ecological education: in this case, more than a pastime, a real lesson of life (fun) for the children, to the benefit of the protection of the environment.
With forecasts that Gwilia.com speak of more than 1 billion euros
With forecasts that speak of more than 1 billion euros of revenues in Italy in 2020, the internet now also assumes an important role for video games allowing everyone to play online without too much cost.
For example, the provider Linkem allows you to have an ADSL Gwilia.com connection at home without phone and without installing a fixed line: of course this solution is much more economic compared to other packages that offer both voice services and data. It is therefore possible with a couple of tens of euros every month to have a stable and fast connection, without long procedures, to immerse yourself in the world of video games.
What are the best PC games about environment and ecology?
1. Web Earth Online
What would it be like to live as a bird or another animal? All of this you can find out by playing Web Earth Online: a game multiplayer that allows anyone to sign up, choose your favorite animal, and to face the world, together with the other players. The objective of the game is quite simple to understand: you must survive in an environment not always friendly, and, of course, try to make it in harmony with nature and with the rest of the fauna. It is a game that can give a very important lesson to young people and young people.
- Recycle City
Recycling is a aspect today is very important, for the environment that hosts us, and consequently for our survival: that’s why Recycle City becomes a game that is very valuable to learn all the rules of this necessary habit. Although it is possible to study this information by reading one of the many online guides, learning through a game makes it fun and identification: it is much easier to learn the importance of recycling, throwing himself in the role of the virtual of this game.
We all love games because, often, they allow us to actually lower superheroes lined up against evil. ZWX is a game very similar to this logic, only it will put you in front of some real and very dangerous enemies: smog and pollution, logging of forests and other dangers such as melting glaciers.
Your humanitarian mission? To prevent all this from happening, affecting the health of the planet at heart. In addition, the cartoon graphics of the game make it ideal to entertain children, as well as to educate them.
The last of the PC games on the environment that we want to show you, is ElectroCity: here the child may assume the role of a mayor in a city devoted to the exploitation of renewable and eco-sustainable. The aim will be to make the town prosper, but without harming the needs of the environment: thus making progress with the technologies but respecting an environmental impact that must be limited to the minimum terms. The game is very instructive, because it has several key objectives: among them, we find also the demographic development without impacting on the environment and the creation of a town able to satisfy all the citizens.
It can also be perceived that the game system is extraordinarily attentive to our performance
Because games make us better and Gwilia.com how they can change the world. This variety and intensity of feedback is the most important difference between digital and non-digital games. In computer games and video games, the interaction circuit is narrow and rewarding.
There seems to be no delay between our actions and the answers of the game. You can see literally in animations and you can calculate on the score indicator the impact you have on the game world. It can also be perceived that the game system is extraordinarily attentive to our performance: it only becomes more difficult when you play well, creating a perfect balance between challenge difficulties and chances of success.
In other words, in a good digital game you always play at the edge of your skill level, always on the verge of failure. When you fall, you feel the need to immediately start climbing again.
This is because virtually there is nothing as engaging as this state of working to the extreme limits of its abilities – what the designers of the games and psychologists call flow, the “flow”4. When you are in a state of flux, you want to stay there: both quitting and winning are equally unsatisfactory outcomes.
The philosopher James P. Carse wrote that there are two types of games
The popularity of a game in which you cannot win, as it is Tetris, completely reverses the stereotype of the player as a highly competitive person who cares more about winning than anything else. Competition and the chance to win are not game defining features – nor do they define the interests of people who like to play.
Many players would rather keep playing than win-because that way the game ends.
In games with high feedback, the state of intense involvement can, at the end of the day, be more pleasant than the satisfaction of winning. The philosopher James P. Carse wrote that there are two types of games: the finished games, where you play to win, and the Infinite Games, where you play to continue playing as long as possible. In the world of digital games, Tetris is an excellent example of infinite game.
We play Tetris simply to continue playing a good game.
Let’s test the definition of the game that we proposed with the last example, a video game is significantly more complex: in Portal, a video game, single-player, which is part action game and part puzzle game. When Portal starts, you’re in a small room that looks a bit like a hospital room, with no obvious way out.
There’s not much to interact with in this 3D environment: a radio, a desk and what looks like a sleeping pod. You can turn around the small room and just look out the windows. There is nothing obvious to do: there are no enemies to fight, treasures to collect, or falling objects to avoid.
If you search around the room a little
With so few clues on how to proceed, at the beginning of the game the goal is simply to understand what are the objectives. One can reasonably assume that the first is to exit the sealed chamber, but it is not necessarily so. It would seem that the main obstacle facing you is not having any idea what you should do.
- You only have to learn by your own means how to move forward in this world. Well, not just by their own means. If you search around the room a little, you can collect a folder that lies on your desk.
- This movement activates an artificial intelligence system, which wakes up and starts talking to us.
- AI reports we’re about to undergo a series of laboratory tests. It doesn’t tell us what tests it is: once again it’s up to us, the player, to understand it.
You learn that each room is a puzzle, with more and more complicated traps, and that the game requires the understanding of an increasingly complex physics in order to get out.