According to researchers, research publishes games are considered an excellent teaching tool, but more important than anything material structure: violent games trigger aggressive behavior, while social games contribute to helpfulness, development of cooperation. It is worth mentioning that the same group of researchers has already researched violent games, and their experimental rabbits have become aggressive.
In the old days, we did not even have a telephone, but we exchanged information
Help to compensate for their statements and we examined, on the other hand, they claim the results of their research: a fundamentally different personality and therefore react differently to social or brutal content. For me, city management games are considered more dangerous areas in the long run than any other bloodthirsty slaughterhouse. But this is a different approach.
COMPUTER GAME EFFECT FOR CHILDREN
In the old days, we did not even have a telephone, but we exchanged information. Later landline telephones come, they know, even the old reels. Life has become simpler, communication is simplified; even between continents it was easier to stay in touch.
At the same time as the development of telephony, computer technology developed much better. While they previously occupied the entire room with a computer, in the late nineties and early millennia shrunk to a normal size, and they can be found in many households, in fact, the first laptops appeared on the market.
Although older people have facilitated (or even made it harder) the lives of these machines, while people born after 2000 are virtually necessary and an almost necessary thing for a computer or mobile phone. But in fact, the impact on society, especially children many other electronic gadgets, virtual reality?
They learned to communicate in writing
How many times do we hear that someone is so „absorbed into the phone” that you will not even notice someone or something. The fact that you press the phone or play on a computer with a computer is only partially wrong. These tools are undeniably useful today. We can use almost everything for communication, work, study, our possibilities are limitless.
According to my observations, more trouble with using too many of them and feel more and more digital / virtual world as a real, you can sometimes notice the strange behavior of „today’s youth” when they are in different situations, amikkel suddenly can not do anything. It simply is not real to them, what is happening in real life. They learned to communicate in writing.
They can respond to the sentence much later or not at all. They do not have to express their thoughts in sentences when they talk about them instead. Entry can be fantastic games by date, can not travel to existing galaxies can become autóversenyzővé or ostromolhatnak castle or maybe old times.
I do not care about technology, I think that smartphones and computers must be smart. In my opinion, children need calling for real, existing instead of things, because smart phone, computer and video game szippanthatják them non-existent alternative reality, which has its advantages described above, but in extreme cases can be dangerous for them.
I do not care about technology, I think that smartphones and computers must be smart
But in any case, you can say that too many computers will be less likely to be real to them, which is in no way beneficial. It is very good and pleasant for a family walk, a journey that brings the family closer to each other, not to mention the normal movement, and not just fatigue of the fingertips.
During the day or for a snack, it is better to go outside or at least bring children / children together. You will be surprised to be able to feel it ugrálóvárban to create such a program as well, but if it is „infected” the digital world, then Segway can also try, I guarantee that you will not be disappointed.
If you have been regularly placing your child at a young age outside and have been adapted to live communication with people and relationships, we will have a much more social, more relevant real world teenagers, putting themselves and society both doing good.